Fans of the World of Darkness series of roleplaying games probably already know all about Demon: The Descent but in case you’ve missed the hullabaloo surrounding the new edition there’s still nearly two weeks left to support the Kickstarter project. As of this writing Demon has shattered its funding goal and a $25 pledge gets you a copy of the Prestige Edition.
From Onyx Path Publishing:
Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. And you were one of those angels…
But not anymore.
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In Demon: The Descent, you play one of the fallen agents of the God-Machine, a former angel who defected to the human race. Now you are Unchained, and search for a place that you can be free, all the while avoiding the notice of the still-loyal agents. You cannot go back to the shining, sterile Heaven.
All you can do is reign in Hell.
Demon: The Descent was created by Rose Bailey and co-developed with Matthew McFarland, and is inspired by classic spy thrillers and gnostic mysticism. It ties back into the mythology of the God-Machine first hinted at in the World of Darkness core book and expanded in the recent and popular God-Machine Chronicle. Demon: The Descent requires the World of Darkness core rulebook to play, but does not require the God Machine Chronicle.
Demon: The Descent is the ninth game in the new World of Darkness, and the first new game to be written with the God-Machine Chronicle’s rules revision. It includes new information on the God-Machine and its activities, complete rules for playing and running Demon chronicles, a detailed setting in the city of Seattle, and a complete adventure written in the Storytelling Adventure System, entitled How an Angel Dies.