Wizards of the Coast has released another free Dungeons & Dragons adventure as part of their Stay at Home, Play at Home initiative. D&D Adventurers League: Escape from Wheloon drops the player characters into the titular city, where criminals of every stripe are imprisoned, with no memories of how they arrived. Why are the heroes here and how will they escape? The 21 page tale is free to download from Dungeon Masters Guild through May 11th.
From Wizards of the Coast:
The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard the realm. Now you’re here with no memory of what brought you to Wheloon, and all you can think of is finding out why!
Escape from Wheloon is a 3-4 hour Dungeons & Dragons module for character levels 1-4. It can be easily played by people new to Dungeons & Dragons and includes 4 pregenerated level 1 characters specifically designed for use in this adventure. It expands upon the material presented in Mordenkainen’s Tome of Foes™, and can be played on its own or as a part of any D&D campaign.
This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.
Included in this purchase:
- 1 roleplaying-centric adventure
- 1 packet of pregen characters (each with level 1 and level 2 versions)
- 1 additional handout for the main villain (sadly, it just wouldn’t fit in the adventure document)
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