Now shipping from GMT is Bomber Command which covers the night bombing over the Reich from 1943-1945. The two player game, designed by Lee Brimmicombe-Wood, is fast playing and the scenarios should be completed in around two hours.
From GMT:
The Night War Over the Reich, 1943-1945
“We all love him; he’s so bloody inhuman.”
– A 5 Group squadron commander on Sir Arthur ‘Bomber’ Harris
Bomber Command is a game of the night war in the skies over the Reich in World War II.
The game recreates the great RAF bombing raids against the heart of Germany and the defense of the German night fighter arm.
Based on an air combat system derived from the award-winning Downtown and The Burning Blue ‘raid-scale’ games, Bomber Command details the tactics of night fighting.
The German player must manage flak, Himmelbett zones, Wild Boar and Tame Boar tactics. RAF ‘main force’ raids are supported by Mosquito diversions, ‘Gardening’ operations (mining of seaways) and decoy raids. Two card decks–one for each player–are used to resolve the complex interactions of electronic countermeasures and radars, along with other operational factors such as Mahmoud patrols, Flower raids, and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night.
There are two scenarios:
1. ‘Berlin’ covers raiding from the 1943 Hamburg firestorm to the great Battle of Berlin and the RAF’s defeat over Nuremburg in March 1944.
2. ‘Downfall’ The second scenario recreates the period from the Summer of 1944 to the collapse of the Luftwaffe in the face of fuel shortages and the RAF’s ‘bomber support’ effort.
The game is fast-playing and raids typically resolve in 2 hours or less.
Components
One play book (12pp)
Two 22 x 34” maps
One 8.5 x 11” play aid sheet
One 8.5 x 11” planning map sheet
One 8.5 x 11” raid display
Four 8.5 x 11” city map displays
One deck of 55 British cards
One deck of 55 German cards
Two six-sided dice
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