From Modiphius:
With Star Trek Adventures: Red Alert, your gaming group can add an exciting three-dimensional tactical experience to your RPG encounters. Now, Federation away teams can do battle against Klingon warriors, Romulan strike teams, Borg drones, or any number of other threats on far-flung worlds across the Galaxy. Whether you’re a seasoned veteran of tabletop campaigns or a fresh-fromthe-academy redshirt, you’ll soon be controlling your own away team and battling over the fate of worlds or the entire Galaxy!
This is a FREE PDF chapter of the Operations Division supplementary rulebook, for the Star Trek Adventures role playing game, and contains rules for miniatures combat.
You will also need:
- The Star Trek Adventures core rulebook
- Star Trek Adventures miniatures
- Star Trek Adventures tile sets
- At least two 20-sided dice (d20) per player
- Several 6-sided dice (d6) to serve as Challenge Dice
- Two sets of six chips or tokens for Momentum and Threat
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