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The Combat Commander: Europe and Mediterranean Master Edition is up for Preorder

Combat Commander E/M Master Edition P500 (GMT Games)GMT Games has added the Combat Commander: Europe and Mediterranean Master Edition to their P500 preorder listing. The excellent WWII tactical wargame (check out my review of the Pacific edition from way back in the day right here) returns with containing the contents of two complete games in one single release. The Combat Commander: Europe/Med. Master Edition is for two players, ages 14+, plays in around two to three hours, and can be preordered for the P500 price of $99.00 with an expected MSRP of $149.00.

About the game:

Combat Commander: Europe is Chad Jensen’s award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

There is no strict sequence of play to follow in Combat Commander each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events”—both good and bad—will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command & Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.

The Master edition will include the forces of Germany, Russia, the United States, the British Commonwealth, France & the Allied Minors, and Italy with the Axis Minors.

Replayability for Combat Commander is high. And with Chad’s brilliant Random Scenario Generator, it provides unlimited possibilities as far as additional scenarios, maps, units, weapons, and gaming situations are concerned. Add to that a TON of additional content. Over the past decade, we have released sequels and expansions covering the British, French, Italians, the Pacific Theater, the Resistance, even a “what if” expansion on Operation Sea Lion. Because of all of this content and unlimited scenario creation options, Combat Commander is even more than a wonderfully immersive gaming experience. It is also one of those rare exceptional values in wargaming: one featuring so much content and diversity that it can be revisited time and time again, with each game holding a new tale to tell.

Jeff McAleer

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