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Classic Dungeons & Dragons at Dungeon Masters Guild

The Pratzen: Austerlitz, 1805 (Canvas Temple Publishing)The Napoleonic wargame The Pratzen: Austerlitz, 1805 is currently up on Kickstarter for Canvas Temple Publishing. The two player game, designed by Peter P. Perla, focuses on a portion of the famed battle between the French and united Austrian and Russian forces. The Pratzen: Austerlitz, 1805 is over 250% funded and you can reserve a copy of the game and stretch goals for a $69.00 pledge through February 22nd with an expected delivery this October.

About the game:

The Pratzen: Austerlitz 1805 is a two-player board game that portrays the fighting on and around the Pratzen Heights at the Battle of Austerlitz. The battle was fought between the French forces of Napoleon Bonaparte and a larger allied army composed of Austrian and Russian forces. The battle is considered to be one of the most important and decisive engagements of the Napoleonic Wars. The engagement result brought the War of the Third Coalition to an end and about the Treaty of Pressburg. The battle is widely thought of as a tactical masterpiece on par with Cannae. 

The game is designed by industry veteran and author of The Art of Wargaming, Peter P. Perla. The game system of The Pratzen: Austerlitz 1805 began some three decades ago as an idea to update the classic SPI tactical game Grenadier, published in 1971. Pratzen evolved into a merger of the Grenadier scale with some different combat mechanics based on the original von Reisswitz Kreigsspiel rules of 1824, adopted as a training tool in the Prussian army after the Napoleonic Wars. The scale was shifted from half-battalions to companies and divisions as the basic infantry maneuver piece, and much additional streamlining and simplification ensued.  

The Pratzen game system then developed from a basic Grenadier variant through a card-based system, to the current system incarnation. This final package strives to recreate a more realistic view of combat on the Napoleonic battlefield.

The scale of the game is designed to give you a point of view of the brigade or divisional commander. But your subordinate battalion and squadron commanders may not always do what you want them to. Players have broad control over where to move and position forces but it leaves the details in the hands of the officers and men on-scene. Your job as their commander is to maneuver and commit them to the fight in ways that take advantage of their strengths and compensate for their shortcomings.

Jeff McAleer

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