About the zine:
Wonder awaits, in the first ever Hypertellurians zine. Crammed full of eminently gameable material, from delightful and dazzling RPG artists and luminaries.
A zine for Hypertellurians and other (science) fantasy games.
- 56 illustrated A5 pages of adventures, rules, locations, items, fiction, and more.
- Softcover, stitch-bound, Munken paper.
- 4 brand new adventures.
- 2 full adventure locations, with factions, characters, plots, and hooks.
Hypertellurians is a stand-alone roleplaying game system, but it is compatible enough with most old or modern fantasy adventure games for the GM to convert modules from those systems on the fly.
In this game the players portray the Hypertellurians: adventuring the length and breadth of the Ultracosm, in retro science fantasy style. Take control of one of six archetypes, and choose or create a unique concept by layering on fun, inventive, and story-driving powers.
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