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This May to See the Release of ‘Ghosts of Saltmarsh’ for ‘Dungeons & Dragons’

Ghosts of Saltmarsh (Wizards of the Coast)Yesterday marked the Wizards of the Coast reveal of the latest upcoming Dungeons & Dragons adventure supplement. Ghosts of Saltmarsh will revamp a slew of previously published adventures – including the classic “U” series – for 5th Edition while also providing new rules for seafaring stories, monsters, and more. I have to say I’m a bit disappointed to see this is mainly a port of old modules and Dungeon tales, as opposed to a new content, the hardcover book (and PDF?) will carry an MSRP of $49.95 and be available everywhere May 21st.

From WotC:

ADVENTURE ON THE HIGH SEAS

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first Ghosts of Saltmarsh Variant Cover (Wizards of the Coast)edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:

  • The Sinister Secret of Saltmarsh
  • Danger at Dunwater
  • The Final Enemy
  • Salvage Operation
  • Isle of the Abbey
  • Tammeraut’s Fate
  • The Styes

All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

Hoist your sails, pull up anchor, and set a course for adventure!

Jeff McAleer

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