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Trio of Supplements for The Magnus Archives RPG is Up for Crowdfunding

Monte Cook Games is in the midst of a successful crowdfunding project to bring a trio of new supplements to The Magnus Archives horror RPG. The BackerKit project is fully funded and you can score the three new books in hardcover for a $130.00 pledge or grab them in PDF for a $55.00 pledge through March 13th. The three new books are slated to release one per quarter starting in the Spring of 2026.

About the project:

Deep in the bowels of a rather stodgy old building lie the most comprehensive records of paranormal activity on Earth. Within, one can find recorded accounts of actual monsters and magic, cursed objects and haunted locations—and, worst of all, evidence of terrifying entities meddling in the affairs of humans at this very moment. Imagine taking the statement of Raymond Finch, who suddenly discovered his office cubicle was part of an endless maze, and on his expedition to find the breakroom, something started hunting him amid the copiers and watercoolers. Or perhaps that of Georgia Quinn, who began to notice more and more cobwebs everywhere she went—only to eventually realize the webs were coming from her own flesh. Or yet another from Seong-Min Park, who believed his landlord was breaking into his apartment during the day and hiding occult symbols on all his belongings. And he was right. And once you’ve read the statement, you have to make a plan to verify and learn more about it. You have to investigate each event in person. You must go there and get involved in the terrifying situations yourself. You need to uncover not just the who, the what, and the where, but most importantly the why.

The Magnus Archives Roleplaying Game takes horror on a unique and chilling arc. Adventures at first seem to be unconnected—“monster of the week”-style encounters with the supernatural. But links between these disparate horrors soon emerge, and the players begin to see a bigger—and more chilling—picture. The real twist comes as the PCs realize that they aren’t just combating this web of horror—they’re being affected by it. It’s changing them, and they’ll ultimately have to decide how much of their humanity they’re willing to sacrifice to save our world from malign forces working to reshape it. Individual adventures are exciting, creepy, and full of the unexpected, but the way they come together through a campaign—long or short—builds an amazing and memorable experience.

MORE HORROR. MORE OPTIONS. MORE CREATURES AND RESOURCES FOR THE GM.

More adventures, including all-new terrors by Jonathan Sims, creator of The Magnus Archives.

You thought we’d plumbed the depths of the Magnus Archives, revealing the horrible truths and terrifying accounts of the supernatural therein, conjuring up all there was to know that you probably didn’t want to know in the first place.

The truth is, we were just getting started.

Jeff McAleer

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