Publisher: Soda Pop Miniatures
Designer: David Freeman
Artists: Elmer Damaso, Daniel Dussault, Heath Foley, Ein Lee, and Ben Misenar
Year: 2017
Genre: Light worker placement and set collecting game
Players: Two to five players
Ages: 10+
Playtime: Around 15 minutes per player
MSRP: $34.99
Today, I review the light, SF train robbing game Rail Raiders Infinite from Soda Pop Miniatures and Ninja Division. Plus the latest news from Stronghold Games, Cryptozoic Games, Brotherwise Games, CMoN, The Design Mechanic, and more.
06:06 News of the day
31:10 Rail Raiders Infinite Reviewed
TGG REVIEW
4.5
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0
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Summary
While I really dig the Chibi style miniatures, and the overall component quality, the design itself is really a mess. One gets the impression that actually designing an entertaining game was an afterthought in the great scheme. The constant dice rolling to create poker hands is monotonous, characters are unbalanced and lack personality, game options are few, players step all over each others toes, and plenty of boredom and frustrations quickly ensue. Outside of the minis themselves there's really nothing to recommend a purchase of Rail Raiders Infinite.
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Founder/Editor-in-chief of The Gaming Gang website and host of The Gaming Gang Dispatch and other TGG media, Jeff tackles any and all sorts of games but has a special fondness for strategy, conflict sims, and roleplaying games. Plus, he's certainly never at a loss for an opinion...
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