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Classic Dungeons & Dragons at Dungeon Masters Guild
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I devote nearly the entire show to a bit of a how to play and my review of the solitaire wargame The War of the Worlds: U.S.A. East Coast from Dan Verssen Games.

04:22 What’s on The Daily Dope this week and next
11:22 How to play and a review of The War of the Worlds: U.S.A. East Coast
01:14:52 Final thoughts and review score

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TGG REVIEW
8.7 TGG SCORE
0 VISITORS' SCORE (0 votes)
Summary
While I have a few quibbles with The War of the Worlds - including the rules being less intuitive than I'd have liked, the counter stands being nearly useless, and a player aid which is just alright - I'm still having a great time playing it. There's tons of replayablity in the design and the additional variant with Tesla's technology adds interesting new avenues toward victory to pursue. Well worth a place on any solitaire science fiction gaming fan's shelf.
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TGG SCORE - 8.7

8.7

While I have a few quibbles with The War of the Worlds - including the rules being less intuitive than I'd have liked, the counter stands being nearly useless, and a player aid which is just alright - I'm still having a great time playing it. There's tons of replayablity in the design and the additional variant with Tesla's technology adds interesting new avenues toward victory to pursue. Well worth a place on any solitaire science fiction gaming fan's shelf.

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