If you’re a fan of giant mechs, and two player battlers, you might want to keep your eyes open for Critical Mass. The Arcane Wonders game will pit American and Russian mechs in one on one combat in a post-nuclear war hellscape. The game is for ages 14+, plays in around 30 minutes, and will be smashing its way into stores this July.
From Arcane Wonders:
The war lasted one hour and forty-five minutes. No one remembers who fired first, but the outcome was worse than even the starkest of projections imagined. The simultaneous detonation of so many weapons attacked the planet on a sub-atomic level, scouring the atmosphere, boiling the seas, and turning forests to ash. To operate, and survive, in this new, hostile environment, powerful walking war-machines were created…
Critical Mass is a fast-paced mech combat game. Players go head-to-head in this fighting-strategy game with deck-building aspects. Players choose their favorite mech to battle it out, with each mech offering a different loadout of cards to start the game and unique powers.
Each turn, players play a card face-down. When both players have chosen a card, they reveal them. Cards resolve based on their speed if they haven’t been interrupted. Weapons deal damage and interrupt the enemy, while defending avoids weapon hits. Upgrading offers you additional cards to add to your arsenal but is vulnerable to being interrupted. Lastly, recharge reloads spent cards.
As cards are played, they go to their owner’s cool-down pile, where they remain until they’re reloaded. As players take damage, the armor on their mech is destroyed. When enough armor is destroyed, an armor core becomes vulnerable and can be destroyed to stun that mech for the next turn. The game ends when a mech’s armor is completely destroyed down to the last core.